Alright, since the lack of a helpful response with the e-mail, we never got around to figuring out how to end this demo of the game. So, I’m making a room that the player arrives in with the golden needle hovering there. They make contact with it, win, whatever.
The areas that were sent out will be the areas that are in the game. Area 3-3 will connect to the upper path, and Area 3-8 will connect to the lower path. Between those two areas, they connect to the end of the game zone. We’ll just place a lot of bunnies or something in there and make the player fight for it.
Unfortunately, since I’ve basically been in charge of the level design after the art started, this is going to have to be how it is so we can put out some polish at the end instead of forcing mechanics that won’t work.
May 25, 2008 at 2:57 am |
The end room is fine, and really i thought we had already decided to cut any rooms that didn’t work programming/size wise so I’m not quite sure why you were asking about that. There hasn’t been much of any actual level design since the art started. Tom created the design idea of the webs and thats about it. Anything else were just cuts because they wouldn’t work.