Okay, so I don’t remember if we need to have our presentations ready Monday or Wednesday. Either way, we need to have one group presentation. I don’t know if any of you particularly wants to do it or how much input everyone wants. I’m willing to do it, but I can’t until tomorrow night. If someone else is doing it, I don’t really care about my level of input. Personally, I find the entire thing to be a waste of time, but whatever. It has to be done. The final version of the design document is done and in the dropbox, so we don’t have to worry about that.
Dan, I apologize for not getting back to you about the level issue. There’s no real excuse other than I prioritized my art history paper over this project this afternoon. I think your solution will be fine and I appreciate you coming up with one on the fly. Now that the paper is done, I have this and another major project to focus on, so my attention to this will be somewhat divided. Finals are fun that way.
As soon as Whitmore sends me the collision-filled areas, I’ll be doing my part and placing enemies in them.
I will either e-mail them to Tom or put them in the Class Shares folder when I’m done with them. I can’t make the meeting tomorrow as I have a prior commitment to my other project that will likely last all day.
Finally, I want to be frank and say that I am going to have to call it quits on this project once Studio I is over. I’ll be giving 110% to the project until the quarter is over, but after that, I’m going to have to resign from it. This comes largely from my decision to pursue a career in non-digital gaming and my subsequent desire to work on a non-digital project in Studio II. I’m willing to do design consulting and such for any future pursuits associated with this project, but I’m not willing to focus on it for another 10 weeks.
Thanks for all your hard work, guys. I really enjoyed working with you and I’d be happy to work with any of you again.